But knowing how to express yourself and what commander or colors to play is half the battle
Still, it can be a game ender

Archaeomender Argivian Archaeologist Argivian Find Auriok Salvagers Back for Seconds Blood Fountain Buried Ruin Call Damage Control Cavalier of Dawn Codex Shredder Crawling Filth Crystal Dragon Dakkon, Shadow Slayer Damage Control Crew Daring Archaeologist Dawn-Blessed Pennant Dee Kay, Finder of the Lost Does Machines Donnie & April, Adorkable Duo Dross Skullbomb Elder Owyn Lyons Emergency Weld Excavation Elephant Fortuitous Find Ghirapur Ghost Lantern Glissa, the Traitor Golbez, Crystal Collector Hanna, Ship's Navigator Holistic Wisdom Icefall Imperial Recovery Unit Interceptor Mechan Inventive Iteration Ishgard, the Holy See Junk Diver Kolaghan's Command Leonin Squire Loran, Disciple of History Master Skald Mine Excavation Moriok Scavenger Myr Retriever Nature's Spiral Negative Zone Portal Nullmage Advocate Nyla, Shirshu Sleuth Oltec Archaeologists Party Dude Pia's Revolution Pyretic Rebirth Quandrix Command Questionable Cuisine Razor Hippogriff Reconstruct History Reconstruction Remember the Fallen Resourceful Return Restoration Gearsmith Restoration Specialist Revive the Shire Ritual of Restoration Rootwater Diver Salvage Scout Samwise Gamgee Sanctum Gargoyle Scour for Scrap Scrap Trawler Selesnya Archivist

Then the active player gains priority for the first time
This card could definitely be higher with old Companion rules, but it sits at number five in its current state
The card's first move is Ice Wing which deals 40 damage and needs one Water Energy and one Colorless Energy to use